Projects

A collection of the complete or still ongoing projects I have had the pleasure to work on over the past 4 years.

Velocity

Velocity is a fast-paced multiplayer roller skating game focused on dynamic movement and competitive zone control. Centered around a unique cast of characters battling it out in a cyperpunk city.

I served as one of the programmers for this project. Focused on developing our skating mechanics, reliably networking movement, and integration of all sound elements.

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Recipe for Ruin

Recipe for Ruin is a hybrid 2D/3D dungeon crawler about slaying whimsical food themed enemies, cooking them into powerful foods, and surviving dungeons. This project was completed as part of GMAP 377 and 378 at Drexel University.

I worked as a programmer during this 15 week project to implement a variety of features and bug fixes.

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Doublin

Doublin is a top-down 2D co-op typing game developed as a proof of concept. Two players work together—one navigates the world and engages in typing-based combat. At the same time, the other interprets the action and provides strategic guidance by translating the typist’s verbal input into effective spell commands to defeat randomized enemies.

During the short turn around for the proof of concept I acted as the main programmer implementing enemy creation, movement refinement, AI implementation, and creating a foundation for robust changes

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Magnet Person

Magnet Person is a puzzle platformer made for CS345 at Drexel University. The goal was the create the most complete experience in only a few weeks as a final project as apart of a small team. By the end of the month we had won third place in our course.

I worked as the main programmer developing features and tweaking our physics based system while working closely with our groups visual director to make the puzzles as fun as possible in a limited timeframe.

Use the A and D keys to move, SPACE to jump, the Q key to turn to north polarity, the E key to turn to south polarity, and the W key to return to neutral polarity.